Opinion: Super Mario Maker is an amazing throwback

Bryan Luna, Staff Reporter

Super Mario Bros. was launched in Japan in 1985. Little did Nintendo know that it would become the fifth best selling video game of all time and, arguably, would be the game that would save video games from extinction after the video game crash of 1983. The game was just that good.

Flash to 2015- Mario has only grown bigger and stronger since. Easily the most recognizable video game character of all time, the Super Mario series has become the most successful video game franchise, selling over 262 million copies of games worldwide. It’s no surprise that a series that pours innovation, imagination and musical gems into every game it makes would get that kind of results.

So what better way to celebrate Mario’s 30th Anniversary with Super Mario Maker, a game on the Nintendo Wii U that allows players to create their very own Mario levels? Utilizing the Wii U’s touch screen Gamepad, players can drag and drop blocks, mushrooms, koopas and much more. Not only that, but players can build in four different styles: Super Mario Bros. (1985), Super Mario Bros. 3 (1988), Super Mario World (1990), and New Super Mario Bros. U (2012).

If that wasn’t enough, Super Mario Maker is jammed pack with extra content. Amiibo figurines can connect to the Gamepad to unlock cool costumes for 8-bit Mario. Players can upload their creations online, and tackle levels created from other users around the world. The 100 Mario Challenge mode gives players 100 lives to complete a certain amount of randomly selected online levels.

Super Mario Maker is simple to use, but can be complex once mastered. The layout is bright, colorful and clean, but customizable to each player’s needs. Since the level creator has a ton to offer, the game brilliantly holds back content until the player puts more time into it. There aren’t specific requirements; just create for certain periods of time and it’ll unlock more tools. This way, players aren’t overwhelmed by the sheer amount of tools and can slowly ease their way into it. By the time they unlock a new tool, they’ll have already mastered the last one. And by the time they unlock everything, people won’t be able to distinguish their levels from official Nintendo-made levels!

The game’s only real flaw is that the game doesn’t offer a checkpoint tool, meaning if a player dies in the level, they’ll have to start from the beginning. This makes difficult levels even more difficult. However, players have already adapted to this and build their levels with that in mind, so it isn’t much of an issue anymore. Besides, the game’s fluidity, accessibility and endless possibilities more than make up for the lack of a single tool.

Super Mario Maker is more than just a game. It’s a nostalgic honoring of Mr. Video Game himself. It’s for fans to create levels they always dreamed of. It’s a masterpiece.